SuperCon 2K10

Rules and Regulations

 

Here are the rules for the main attraction games right now. These rules are subject to change

 

Note: At the least the top 3 placers in each tournament will recieve a cash prize in addition to bonus money and/or prizes. Size of cash prize is dependent on the amount of entries to a specific tournament

 

Smash Bros. Brawl

General Rules:

  • 3 Stock

  • 8 minute timer

  • Items are set to "off" and "none"

  • All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 for all finals)

  • In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors

  • No player may choose a stage they have already won on in that set unless agreed upon by both players.

  • In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.

  • If the timer runs out, the victor is determined first by stock and then by percentage. In the event of a full tie, a one-stock sudden death match will be played out.


  • If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. The same goes for Ganon's suicide grab, as well as Dedede and Kirby's swallowcides.

  • You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.

  • In the event of breaking the following three rules, a stock will be forfeit by the offender in the first instance, then the match, then the set:

    • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.


      Stalling is banned.
      • Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end after 300% has been reached so as to prevent excessive stalling.

    • All wall infinites are legal until 150%.


Set format (In Order of Procedure):

1.Both players choose their characters for the first match *

2. Both players start the stage striking procedure

3. Each player may announce one stage to be banned for counterpicks of the set

4. The first game is played, using the stage chosen during step 2

5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List

6. The winner of the previous match chooses their character

7. The loser of the previous match chooses their character

8. Repeat steps 5-7 for all proceeding matches

*Double blind character selection may be called for the first match

Additional Rules for Double's Play

  • Life Stealing is allowed
  • Set team attack to ON

Extra Rules

  • Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.

  • Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental interference and delay for tournament matches.

  • The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.

  • Absolutely no friendly / money match play on tournament TVs while the tournament is being run. If you're caught, expect to be kicked out of every tournament you entered. Oh, and kiss your money goodbye. No refunds.

  • There is a 50 ledgegrab limit in effect. On average, that's one ledgegrab every 6 seconds. Be more creative with your camping.

Banned Techniques:

  • Standing chaingrabs / grab release infinites (Dedede's dthrow, Marth's grab release, Bowser's grab release, etc.) (does not apply to ICs)

  • Dedede's walking chaingrab, you must do a running chaingrab at all times

  • Any form of stage glitch abuse for the use of stalling (rudderstalling / rockstalling on Pirate Ship, Metaknight's exploit on Halberd, etc.) If I see it, you're disqualified.


Stage List

Starter

  • Lylat Cruise
  • Battlefield
  • Final Destination
  • Smashville
  • Yoshi's Island

Counter

  • Castle Siege
  • Pokemon Stadium 1
  • Delfino Plaza
  • Halberd
  • Brinstar
  • Frigate Orpheon
  • Jungle Japes
  • Pictochat
  • Rainbow Cruise

Banned

  • Pirate Ship
  • Green Greens
  • Norfair
  • Luigi's Mansion
  • Distant Planet
  • Green Hill Zone
  • Mario Circuit
  • Onett
  • Port Town Aero Dive
  • Skyworld
  • 75m
  • Big Blue
  • Bridge of Eldin
  • Flat Zone 2
  • Hanenbow
  • Hyrule Temple
  • Mario Bros.
  • Mushroomy Kingdom I
  • Mushroomy Kingdom II
  • New Pork City
  • Rumble Falls
  • Shadow Moses
  • Spear Pillar
  • The Summit
  • Wario Ware
  • Corneria

 

Smash Bros. Melee

 

Singles

Starter Stage List:

* Dream Land: Fountain of Dreams
* Past Stages: Dream Land
* Special Stages: Final Destination
* Special Stages: Battlefield
* Yoshi's Island: Yoshi's Story


Counter Stage List:

* Kanto: Pokemon Stadium
* Planet Zebes: Brinstar
* Mushroom Kingdom: Rainbow Cruise
* Past Stages: Kongo Jungle


Teams

Starter Stage List:

* Kanto: Pokemon Stadium
* Past Stages: Dream Land
* Special Stages: Final Destination
* Special Stages: Battlefield
* Yoshi's Island: Yoshi's Story


Counter Stage List:

* Planet Zebes: Brinstar
* Mushroom Kingdom: Rainbow Cruise
* Past Stages: Kongo Jungle

General Rules

* Items are set to off.
* Stock and Time are set to 4 stock and 8 minutes respectively.
* Regular sets are best of 3 matches.
* The Tournament Host is the arbiter of all disputes.
* Blind Picks: the first character selection of a set must be without prior knowledge of the opponent's character selection for both players.
* Modified Dave's Stupid Rule: No player can counter pick a stage he or she has previously won on unless agreed upon by both players.
* Timed out matches will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, replay that match. Any Sudden Death match is strictly not to be played.
* Excessive stalling by a player can lead to DQs at a Supercon Tournament Officials discerntion
* The winners and losers bracket semi-final and championship sets are best of 5 format.
* Wireless controllers should be used at soley responsibility and accountability of the player. Supercon takes no responsibility, use at your own risk.


Additional Rules for Teams Play

* Life Stealing is allowed
* Set team attack to ON


Redwood Counter Pick System

1. Blind Picks character selection.
2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 2 1 order.
3. The first match is played.
4. Winning player of the preceding match bans a stage.
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.

 

 

HALO 3

General HALO Settings / Rules:

 


Note: These rules are subject to change throughout the year

  • No Wireless Controllers Allowed - EXCEPTION PLUG AND PLAY
  • Team Switch: In order to keep the same team name and get ranking points for your current team name you must:

    • Have two of the original members of the current team name (4 v 4)

    • Have one of the original members of the current team name (2 v 2)

____________________________________________________________

- Multi Flag -

  • Heretic
  • Narrows
  • Onslaught
  • The Pit

    - Team Oddball -
  • Heretic

    - Team King -
  • Construct

    -Team Slayer-

  • Amplified
  • Construst
  • Heretic
  • Narrows
  • The Pit

     

-All Games-

Primary Weapon = Battle Rifle

Custom Powerup Traits, Duration = 3 Seconds

Custom Powerup Traits, Damage Resistance = Invulnerable

Custom Powerup Traits, Shield Multiplier = 3X Overshields

Custom Powerup Traits, Shield Recharge Rate = 200%

Custom Powerup Traits, Player Speed = Unchanged

Shield Recharge Rate = 90%

Damage Modifier = 110%

Player Speed = 110%

Motion Tracker Mode = Off

Suicide Penalty = None

Betrayal Penalty = None

Team Changing = Not Allowed

 


- Cutthroat CTF Nar v7 -

Flag At Home to Score = Enabled
Flag Return Time = 3 Seconds
Flag Reset Time = 15 Seconds
Flag Carrier Traits, Damage Modifier = 50%
Time Limit = 30 Minutes

-Cutthroat CTF Flag v7 -

Captures to Win = 5
Flag At Home to Score = Enabled
Flag Return Time = 3 Seconds
Flag Reset Time = 15 Seconds
Flag Carrier Traits, Damage Modifier = 50%
Time Limit = 30 Minutes

- NVGA CTF Pit v7 -

Flag Return Time = Disabled
Flag Reset Time = 15 Seconds
Flag Carrier Traits, Damage Modifier = 50%
Time Limit = 30 Minutes

- NVGA Ball v7 -

Score to Win = 250
Ball Carrier Traits, Damage Modifier = 50%
Time Limit = 15 Minutes

- NVGA King v7 -

Score to Win = 250
Hill Movement = 2 Minutes
Hill Movement Order = Sequence
Time Limit = 15 Minutes
Respawn Time = 10 Seconds

- NVGA TS v7 -

Time Limit = 15 Minutes
Vehicle Set = No Vehicles



Round 1
----------------

  • TBA

Round 2
----------------

  • TBA

Round 3
----------------

  • TBA

Round 4
----------------

  • TBA

Round 5
----------------

  • TBA

Round 6
----------------

  • TBA

Semi Finals
----------------

  • TBA

Finals
----------------

  • TBA

HALO 3 (Free for All)

 

  • Map = MLG FFA Heretic
  • Game Mode = Slayer
  • Shield Recharge Rate = 90%
  • Damage Modifier = 110%
  • Player Speed = 110%
  • Suicide Penalty = None
  • Time Limit = 5 Minutes (15 Minutes for Semifinals and Finals)
  • Score Limit = Unlimited

 

 

 

Call of Duty: Modern Warfare (2 v 2)

General Rules: (Additions)

  • No memory cards for classes allowed
  • No Wireless Controllers Allowed - EXCEPTION PLUG AND PLAY
  • Radar: Off
  • Join in Progress: Not Allowed

    Other Rules -

    Team Options:

  • Spectator - Team Only
  • Wave Spawn Delay - None
  • Force Respawn - Enabled
  • Radar Always On - No
  • Friendly Fire - Enabled
  • Forced Respawn - Enabled


    Player Options:
  • Number of Lives - Unlimited (Does not apply to Search and Destroy)
  • Max Health - Normal
  • Health Regeneration - Normal
  • KillCam - Enabled
  • GamePlay Options:
  • Headshots Only - Disabled
  • Perks - Enabled
  • Killstreak Rewards - Disabled
  • Hardcore Mode - Disabled
  • 3rd Person - Disabled


    Weapon Set Rules:
  • All weapon sets are restricted to weapons unlocked before level 10, and are as follows:

    Main Weapon:


    Assault:
    -Famas
    -M4A1
    -Scar-H

    SMG:-UMP45
    -MP5k

    Sniper:
    -Intervention
    -Barret .50cal

    Attachments:
    For ALL weapons the following attachments are allowed;
    -Rapid Fire (SMG only)
    -Red Dot
    -Silencer

    Secondary Weapon: (No attachment on secondary weapons)

    Pistol:
    -USP45

    Machine Pistol:
    PP2000

    Equipment:
    -Semtex
    -Frag
    -Throwing Knife

    Secondary Equipment:

    -Stun
    -Flash
    -Smoke

    If for any reason an attachment for a weapon you use is not available, ask prior to the match to boost for the desired attachment.

    -Rapid Fire: 10 kills
    -Red Dot: 25 Kills
    -Silencer: 75 Kills

    Note: Once the match has begun, it can not be stopped in order to gain an attachment. And the match must continue.

    Perks:

    Perk 1
    -Sleight of Hand Pro
    -Marathon

    Perk 2
    -Stopping Power

    Perk 3
    -Steady Aim Pro

    If for any reason a perk is not pro and you desire it to be so, ask prior to the match to boost for the desired pro perk.

    -Sleight of Hand Pro: 120 Kills
    -Steady Aim Pro: 80 hipfire Kills

    Note: Once the match has begun, it can not be stopped in order to gain a pro perk. And the match must continue.


    Gametype Rules: The following settings apply to all C3 and NVGA Matches:

  • Friendly Fire: Enabled

  • Forced Respawns: Enabled

  • Wave Spawn Delay: None

  • ReSpawn Delay: None (Does not apply to Sabotage, Capture the Flag, Domination, and Demolition)

  • Radar Always On: Disabled

  • Max Health: Normal

  • Health Regeneration: Normal

  • Kill Cam: Enabled

  • Headshots Only: Disabled

  • Third Person View: Disabled

  • Allow Perks: Enabled

  • Killstreak Rewards: Disabled

  • Number of Lives: Unlimited (Does not apply to Search and Destroy.)

  • Join in Progress: N/A

  • Hardcore Mode: Disabled

  • Spectating: Disabled

    The following settings are specific to each Game Mode, so please read them carefully before setting up the server.

    Search and Destroy

  • Round Length: 2.5 Minutes

  • Bomb Timer: 45 Seconds

  • Number of lives: 1 Life

  • Plant Time: 7.5 Seconds

  • Defuse Time: 7.5 Seconds

  • Multi Bomb: Disabled

  • Score Limit: 4 Points

  • Round Switch: Every Round

    Demolition

  • Time Limit: 3 Minutes

  • Round Switch: Every Round

  • Bomb Timer: 45 Seconds

  • Plant Time: 5 Seconds

  • Defuse Time: 5 Seconds

  • Extra Time: 2 Minutes

  • Respawn Delay: 5 Seconds

    Domination

  • Time Limit: 10 Minutes

  • Score Limit: Unlimited

  • Respawn Delay: 5 Seconds

  • Team Deathmatch

  • Score Limit: 5000

  • Time Limit: 10 Minutes

     


    Round 1
    ----------------

    highrise (Demolition)
    favela (Search and Destroy)
    terminal (Domination)

    Round 2
    ----------------

    skidrow (Domination)
    rust (TDM)
    karachi (Seach and Destroy)

    Round 3
    ----------------

    invasion (Search and Destroy)
    scrapyard (Domination)
    terminal (Demolition)

    Round 4
    ----------------

    skidrow (Search and Destroy)
    rust (TDM)
    favela (Demolition)



    Round 5
    ----------------

    terminal (Search and Destroy)
    karachi (Demolition)
    highrise (Domination)

    Round 6
    ----------------

    invasion (Demolition)
    rust (Search and Destroy)
    skidrow (Domination)

    Semi Finals:
    ----------------

    scrapyard (Demolition)
    karachi (Search and Destroy)
    terminal (Domination)
    invasion (Search and Destroy)
    rust (TDM)

    Finals:
    ----------------

    highrise (Demolition)
    karachi (Search and Destroy)
    skidrow (Domination)
    rust (TDM)
    invasion (Demolition)


    Note: All map to gametype setting were chosen at random and in a way that gave each map all 3 gametypes at one point. Some maps are bias in some gametypes which is why I chose the most even playtype for the maps in Semi, and Finals.

    TDM would be played on Rust only, to provide a Team Deathmatch mode on a map that does not favor camping.

 

Soul Calibur 4

  • PlatForm: PS3

  • Rounds: 2/3

  • Pausing forfeits the ROUND

  • Soft-Reset forfeits the MATCH

  • 60 Second Rounds

  • Button Mapping allowed
  • Weapon Select [OFF]
    Handicap [OFF]
    Neutral Guard [ON]
    Stage Select [OFF]
    Soul Gauge default
    Life Bar default


  • Characters Banned: Hilda, Algol, Yoda, All custom characters, bonus characters

  • Winner of the first match must keep there character

  • Color Edit characters allowed but only during finals

  • All infinties banned

 

 

 

Tatsunoko vs Capcom

  • PlatForm: Wii

  • 4:3 aspect ratio

  • Default settings
  • Winner keeps characters and character order (Holding down or the partner button will cause the character to switch before the match)

  • Game breaking glitches banned

  • Match will be restarted in the event that an unknown game freeze occurs that would not have necessarily lead to a loss

  • Viewtiful Joe VAR glitch banned

  • If the Joe glitch occurs the player must mash out immediately or forfeit the round

  • if both players wish to select Yatterman-1, they must agree on the color or coin flip to decide

  • If the fire stage appears on random, either player can choose to reselect the stage if so desired

  • If the Megaman/Joe bomb glitch occurs the match is replayed (doing this intentionally results in an automatic loss)

  • If the Casshern glitch would occur, the person who pushblocks the dog forfeits the round (click here aka please don't pushblock the dog if you kill Casshern)

  • Any battery/remote/stick failure or pause will result in a loss of the round

  • Wii remotes allowed

  • Button Binding is allowed for pads

 

 


Tekken 6

  • Platform: PS3

  • Rounds: 3/5

  • Games:
    • 2/3 Preliminary Rounds , 3/5 for Losers / Winners Finals Rounds , and 5/7 Grand Finals Rounds
  • Pausing forfeits the ROUND

  • Soft-Reset forfeits the MATCH

  • 60 Second Rounds

  • Button Mapping/ Binding allowed

  • Default Settings

  • Life Bar set to 100%

  • No custom characters with items allowed
    • Custom color characters are allowed during grand finals


BlazBlue

  • PlatForm: PS3

  • Game Settings: Versus Mode, Round Time 99 Seconds

  • 2/3 prelims, 3/5 semifinals, 4/7 finals

  • No button binding on the square, triangle, circle and x buttons. This is only allowed on the trigger buttons of the pad. Button binding on a stick is NOT ALLOWED

DJ Hero

  • PlatForm: 360

  • Game Mode: Quick Play

  • Event Type: One-Player versus One-Player (1 v 1)

  • Game Level: Hard or Expert

  • Games to Win: 2 out of 3 song

  • Each player will select a song. If a tie-breaker song is needed, a ref will make a selection

  • Players may use their own DJ Stand.
    - Any issues resulting from hardware issues, such as batteries dying, may result in a loss/disqualification.

  • Winners will be determined by in-game score.


 

Super Street Fighter 4

  • PlatForm: PS3

  • Default Settings 2/3 prelims, 3/5 semifinals, 4/7 finals

StarCraft 2


  • Double elimination

  • Maps: Blistering Sands, Lost temple, Steppes of War, Metalopolis, Kulas Ravine and Scrap Station.

  • Note: Due to the lack of LAN this tournament will be played over the batte.net. You must be a registered user to participate in the tournament

 

 

Heroes of Newearth

    • 1. Matches
      • 1.1. Teams will consist of 5 starters with up to 2 substitution players per tournament match day.
      • 1.2. All games will be 5v5s played on the maps Forests of Caldavar.
      • 1.3. Game type used will be Normal.

    • 2. The following game mode will be used: All Pick (-AP)* with scrim bans
      • 2.1. The game lobby will be used to ban and draft heroes prior to game start.
      • 2.2. Legion is always given first ban and pick.
      • 2.3. Teams are given 3 bans per side, and are allocated as a 1-1-1-1-1-1 order.
      • 2.4. Hero drafting is done after banning, and is allocated as a 1-2-2-2-2-1 order.

    • 3. Creepskipping not allowed. (To be discussed)
      • 3.1. Creepskipping is the action a hero takes when hitting creeps on a lane before the first creep group died.

    • 4. Backdooring not allowed. (TO BE DISCUSSED!!!)
      • 4.1. Backdooring means to destroy Towers or Barracks without creeps.
      • 4.2. Towers can be destroyed without creeps if they are within deny range (10% HP or lower).
      • 4.3. Towers or Barracks can be destroyed also if your creeps died, with the condition that the upcoming lane did not meet the enemy creeps.
      • 4.4. Creeps in Base: If creeps have entered a team base, any vulnerable building can be attacked, however towers outside of the base still maintain 4.1 backdooring rules.

    • 5. Restricted Items. The following items number cannot be exceeded in any way:
      • 5.1. Kuldra?s SheepStick/StormSpirit: Limit 2 per Team.
      • 5.2. Puzzlebox: Limit 2 per Team.
      • 5.3. Restoration Stone: Limit 2 per Team.
      • 5.4. Nullfire Blade: Limit 1 per Team.
      • 5.5. Tablet of Command: Limit 1 per Team.
      • 5.6. Barrier Idol: Limit 1 per Team.
      • 5.7. Monkey Courier/ Winged Courier: Limit: 2 at a time per Team.

    • 6. Banned Heroes

Unreal Tournament 3

  • 2v2

  • Team Death match

  • First to 40 kills or team with highest score after 15 min

  • Each team will play three games and teams with the highest win score face off in a single elim. bracket.

 

Team Fortress 2

 

  • Map type will be Capture the Flag. All maps are legal.
  • Best two out of three, Single elimination.
  • Round length will be 15 minutes.
  • No double classes on a team. (Only one person can be a scout, spy, sniper, etc.)
  •  

Left 4 Dead

 

  • Highest Score Wins
  • Map selection set to random

 

Madden NFL 2011

  • Opening Rounds:

    3 min quarters
    All Madden skill settings

  • Semi-final round:

    4 min quarters
    All Madden skill settings

  • Final Round:

    5 min quarters
    All Madden skill settings

  • Game Settings:

    A.I. Skill Level: All Madden
    All other sliders: Default
    Weather: Clear
    Instant Replay: Disabled
    Quick Pass: Allowed/Default
    Camera: Default Camera must be used unless both players agree to a different camera angle
    Quarter Length: 3 minutes, 4 minutes(semi), 5 minutes(finals)
    Default rosters (No custom roster)
    Accelerated Clock: Off

  • Substitutions:

    An unrealistic sub is prohibited. What this means is there cannot be and DB's lining up at WR or WR's lining up at safety/cb. For example, Terrance Newman cannot lineup at Wide Receiver or Randy Moss cannot be lining up at Safety. Tight Ends/Running Backs are allowed to play at the WR position.


    Limited to standard substitutions only


    List of permitted substitutions:


    • RB/FB
    • LOLB/MLB/ROLB
    • FS/SS/CB
    • O-line/O-line
    • D-line/D-line
    • TE/TE only
    • WR/WR only
    • QB/QB only
    • KR/PR for WR/RB/CB
    • Game Restrictions:
    • Audibles must be done before the game start, at the half, or during a timeout.(2 min allowed at the start of match)
    • Deliberately excessive delays are considered unsportsmanlike and will not be permitted.
    • Custom Plays/Playbooks are not allowed
    • On-side Kicks Allowed in the 2nd half of the game if you are behind by more than a touchdown.
    • NO memory cards will be allowed/used at the tournament.
    • The uses of Madden Cards are not allowed during tournament play.

  • General Game Guidelines:


    No glitch play. This rule will be expanded once the glitches of the game are revealed. To define this, anything that tampers with the AI and is uncontrollable by the user is considered a glitch. However, Rocket Catching IS allowed at the moment. With the defensive advantages and adjustments, users may use the Rocket Catch at their own risk.


    Players can use any standard NFL team with the exception of all-star teams. You must select your team prior to the start of each match. You may change teams after a tournament has started.


    If you pause the game, you will be required to burn 1 timeout. Frequent and purposeful pausing during game play may be subject to disqualification.


    If the game remains tied after overtime, the game must be restarted for a sudden death round. The first team to score wins the game.


    If a player purposely turns off a game while it is in progress, that player will be disqualified from the tournament.


    If any other game glitches are discovered during the tournament giving a player an unfair advantage, the tournament administrator have the right to ban using the glitch after the point in which it is discovered.

  • Additional Game Rules:


    When an opponent is kicking (Punt, FG, or XPT) you may use any formation to try to block the kick but you are NOT allowed to line-shift, move any player, and/or MANUALLY BLOCK at anytime. If the computer comes in and blocks that's fine. If you do MANUALLY BLOCK, your opponent will be awarded the points he/she would have received. Remember, once this happens you must pause the game immediately and call for an official to come and review the play. DO NOT take the liberty of reviewing the play before contacting an official.


    Use of Hurry Up Offense - The use of hurry offense aftrer an imcomplete pass is prohibited (Penalites for breaking this rule: Timeout or delay of game for each offense.)


    D-linemen must be kept on screen (as long as you can see a piece of them) LBs can move anywhere on screen.


    If you feel that your opponent is cheating, notify an official or Tournament director immediately. The officials decision is final.


    Onside Kicks - The use of onside kicks are prohibited unless you are losing the game. You are only allowed to recover 1 on-side kick per game.


    JUMP SNAP GLITCH - There is a way in the game to get the jump snap feature to work every single time. Do not use it the tournament. Also, in the controller configuration settings, you CANNOT have the Y button as EMPTY.


    NO GOAL LINE OFFENSIVE PLAYERS: No goal line offensive players can be called unless it's inside the five yeard line on either side of the field. Use other big or jumbo sets if you need to pick up a first down in short yardage situations.


    MOTIONING WR PRIOR TO PASS PLAY: On any pass play (play-action as well), if you motion a WR into the LOS (between the TE/T, line of scrimmage), WR must clear last person on the LOS on the opposite side, before hiking. Hiking while the WR is in motion between the TE/T is prohibited.
    There are two exceptions to that rule
    1. If a reciever has been not routed to pass block then you can motion him and snap the ball between the tackles to add an extra pass blocker
    2. On any run play a reciever may be motioned and the ball can be snapped while he is between tackles

  • Tournament Guidelines:


    Single elimination tournament (subject to change depending on attendance)


    Bring your own wired controller! Wireless controllers are strictly prohibited


    In the event of an outage of power, accidental unplugging, system freeze or some other event not in either player's control that would not allow the participants to finish the game, the game will be restarted using the "situational setup" to exactly match the score, settings, quarter, time and possession so the game can continue as it was.


    The higher seed in each game will be given home-field advantage or coin will be flipped.


    No sideline coaching is allowed. You may cheer or boo as the game progresses (and you're encouraged to do so), but you may not offer advice to anyone playing a game. This includes telling people to watch the play clock, etc - you will be warned…failure to follow this rule will result in disqualification and you will be asked to leave.


    Keep the complaints to a minimum. Legitimate complaints are always accepted. But do not enter this tournament with the mindset of finding all of the loopholes in your opponent’s game and to use this to your advantage to soothe your own loss. Attitude is everything and if you present bad sportsmanship, you will be disqualified. Win or Lose. To put this bluntly, there will be no b*tchassedness at this tournament.

  • Rule Changes:


    Colorado Cutthroat reserve the right to modify the rules as needed. This includes changes due to software updates or releases, competition committee decisions and all other changes deemed necessary to online tournaments. Teams are responsible to check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Teams must understand that rules listed are guidelines to ensure fair and competitive play and are subject to interpretation by the administrators based on the spirit of the game



Guidelines for PC and Console

 

  • Once people check in, equipment doesn't come out till they check out. We will be doing bag checks for contraband.

  • All the games they want to play need to be installed and ready to go. WiFi will be available if need be.

  • Allowed one computer and one monitor. Laptops our allowed.

  • No UPS allowed.

  • Respect the people around you.

  • No horseplay will be tolerated. Any one caught horseplaying can and will be removed from the tournment.

  • No smoking or alcohol beverages will be allowed inside the event area.

  • Be on time. Not being present when your name is called for your turn to play will leave you subject to being disqualified from the tournament. Unless you are playing at another game.

  • Bring your own controller. This applies to all games that require a controller. C3 staff or other sponsors of the tournament are not responsible for any equipment of yours that is lost. Keep track of your possessions. We suggest name tags for your equipment however we not supply these tags.

  • If your playing in multiple games throughout the tournament please provide notification to those officials running those games. Without notification you are subject to getting disqualified from that particular tournament.

  • In the case that one player pauses the game, that player will automatically lose a round in that match. The only exception to this rule is if both players agree to the pause for some outside reason button configuration etc.

  • Players, who enter once tournament brackets have been finalized, will NOT get a refund if they have to leave or decide they do not want to play the duration of their games.

     

  • We are NOT responsible for any items that you lose at any of our events. Keep track of your own posessions

 

 

 

Payout for all NVGA Championship tournaments

Note: ALL PAYOUTS ARE MADE IN CHECK AND NOT CASH

  • Single Player Games
    • Under 100 per player top 3 (1st - 60%, 2nd - 25%, 3rd - 10%, 4th - 5%)


    • 100-200 per player top 6 (1st - 50%, 2nd - 25%, 3rd - 15%, 4th - 5%, 5th - 2.5%, 6th - 2.5%)


    • 200+ per player top 8 (1st - 45%, 2nd - 22.5%, 3rd - 10%, 4th - 7.5%, 5th - 5%, 6th - 5%, 7th - 2.5%, 8th - 2.5%)

  • Team Games
    • Under 32 per team top 3 (1st - 60%, 2nd - 30%, 3rd - 10%)



    • 64 per team top 6 (1st - 40%, 2nd - 30%, 3rd - 15%, 4th - 5%, 5th - 5%, 6th - 5%)


    • 128+ per team top 8 (1st - 30%, 2nd - 20%, 3rd - 15%, 4th - 10%, 5th - 10%, 6th - 5%, 7th - 5%, 8th - 5%)



Bonus Pots and Prizes:

Below is the list of bonus pots an d prizes that have been announced so far:

  • $500 Melee Singles Bonus
  • $500 Brawl Singles Bonus
  • $300 Melee Doubles Bonus
  • $300 Brawl Doubles Bonus
  • $200 Highest Placing Low or Mid Tier Player (Melee)
  • $200 Highest Placing Low or Mid Tier Player (Brawl)
  • All 1st place winners in all FPS and PC events win a free headset compliments of Vibras Headset ($250 value)
  • 1st place winner in DJ Hero wins a free headset compliments of Vibras Headset ($250 value)
  • Top two winners in Madden NFL 2011 get to choose from Vibras Headset ($250 value) or two broncos tickets