Here are the rules for the main attraction games right now. These rules are subject to change
Note: At the least the top 3 placers in each tournament will recieve a cash prize in addition to bonus money and/or prizes. Size of cash prize is dependent on the amount of entries to a specific tournament
General Rules:
Set format (In Order of Procedure):
1.Both players choose their characters for the first match *
2. Both players start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first
match
Additional Rules for Double's Play
Extra Rules
Banned Techniques:
Stage List
Starter
Counter
Banned
Singles
Starter Stage List:
* Dream Land: Fountain of Dreams
* Past Stages: Dream Land
* Special Stages: Final Destination
* Special Stages: Battlefield
* Yoshi's Island: Yoshi's Story
Counter Stage List:
* Kanto: Pokemon Stadium
* Planet Zebes: Brinstar
* Mushroom Kingdom: Rainbow Cruise
* Past Stages: Kongo Jungle
Teams
Starter Stage List:
* Kanto: Pokemon Stadium
* Past Stages: Dream Land
* Special Stages: Final Destination
* Special Stages: Battlefield
* Yoshi's Island: Yoshi's Story
Counter Stage List:
* Planet Zebes: Brinstar
* Mushroom Kingdom: Rainbow Cruise
* Past Stages: Kongo Jungle
General Rules
* Items are set to off.
* Stock and Time are set to 4 stock and 8 minutes respectively.
* Regular sets are best of 3 matches.
* The Tournament Host is the arbiter of all disputes.
* Blind Picks: the first character selection of a set must be without
prior knowledge of the opponent's character selection for both players.
* Modified Dave's Stupid Rule: No player can counter pick a stage he
or she has previously won on unless agreed upon by both players.
* Timed out matches will be determined by the remaining number of lives,
then percentage of the current stock. In the event of a percentage tie,
replay that match. Any Sudden Death match is strictly not to be played.
* Excessive stalling by a player can lead to DQs at a Supercon Tournament
Officials discerntion
* The winners and losers bracket semi-final and championship sets are
best of 5 format.
* Wireless controllers should be used at soley responsibility and accountability
of the player. Supercon takes no responsibility, use at your own risk.
Additional Rules for Teams Play
* Life Stealing is allowed
* Set team attack to ON
Redwood Counter Pick System
1. Blind Picks character selection.
2. Stage Striking: Players eliminate stages from the Starter Stage List
until only 1 remains, and the players then play the first match on that
stage. Players strike stages in 1 2 2 1 order.
3. The first match is played.
4. Winning player of the preceding match bans a stage.
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat 4-8 for all consecutive matches as necessary until the set
is complete.
General HALO Settings / Rules:
Note: These rules are subject to change throughout
the year
____________________________________________________________
- Multi Flag -
-Team Slayer-
-All Games-
Primary Weapon = Battle Rifle
Custom Powerup Traits, Duration = 3 Seconds
Custom Powerup Traits, Damage Resistance = Invulnerable
Custom Powerup Traits, Shield Multiplier = 3X Overshields
Custom Powerup Traits, Shield Recharge Rate = 200%
Custom Powerup Traits, Player Speed = Unchanged
Shield Recharge Rate = 90%
Damage Modifier = 110%
Player Speed = 110%
Motion Tracker Mode = Off
Suicide Penalty = None
Betrayal Penalty = None
Team Changing = Not Allowed
- Cutthroat CTF Nar v7 -
Flag At Home to Score = Enabled
Flag Return Time = 3 Seconds
Flag Reset Time = 15 Seconds
Flag Carrier Traits, Damage Modifier = 50%
Time Limit = 30 Minutes-Cutthroat CTF Flag v7 -
Captures to Win = 5
Flag At Home to Score = Enabled
Flag Return Time = 3 Seconds
Flag Reset Time = 15 Seconds
Flag Carrier Traits, Damage Modifier = 50%
Time Limit = 30 Minutes- NVGA CTF Pit v7 -
Flag Return Time = Disabled
Flag Reset Time = 15 Seconds
Flag Carrier Traits, Damage Modifier = 50%
Time Limit = 30 Minutes- NVGA Ball v7 -
Score to Win = 250
Ball Carrier Traits, Damage Modifier = 50%
Time Limit = 15 Minutes- NVGA King v7 -
Score to Win = 250
Hill Movement = 2 Minutes
Hill Movement Order = Sequence
Time Limit = 15 Minutes
Respawn Time = 10 Seconds- NVGA TS v7 -
Time Limit = 15 Minutes
Vehicle Set = No Vehicles
Round 1
----------------
- TBA
Round 2
----------------
- TBA
Round 3
----------------
- TBA
Round 4
----------------
- TBA
Round 5
----------------
- TBA
Round 6
----------------
- TBA
Semi Finals
----------------
- TBA
Finals
----------------
- TBA
Call of Duty: Modern Warfare (2 v 2)
General Rules: (Additions)
Other Rules -
Team Options:
Main Weapon:
Assault:
-Famas
-M4A1
-Scar-H
SMG:-UMP45
-MP5k
Sniper:
-Intervention
-Barret .50cal
Attachments:
For ALL weapons the following attachments are allowed;
-Rapid Fire (SMG only)
-Red Dot
-Silencer
Secondary Weapon: (No attachment on secondary weapons)
Pistol:
-USP45
Machine Pistol:
PP2000
Equipment:
-Semtex
-Frag
-Throwing Knife
Secondary Equipment:
-Stun
-Flash
-Smoke
If for any reason an attachment for a weapon you use is not available,
ask prior to the match to boost for the desired attachment.
-Rapid Fire: 10 kills
-Red Dot: 25 Kills
-Silencer: 75 Kills
Note: Once the match has begun, it
can not be stopped in order to gain an attachment. And the match
must continue.
Perks:
Perk 1
-Sleight of Hand Pro
-Marathon
Perk 2
-Stopping Power
Perk 3
-Steady Aim Pro
If for any reason a perk is not pro and you desire it to be so,
ask prior to the match to boost for the desired pro perk.
-Sleight of Hand Pro: 120 Kills
-Steady Aim Pro: 80 hipfire Kills
Note: Once the match has begun, it can not be stopped in order to gain a pro perk. And the match must continue.
Gametype Rules: The following settings apply to
all C3 and NVGA Matches:
Friendly Fire: Enabled
Forced Respawns: Enabled
Wave Spawn Delay: None
ReSpawn Delay: None (Does not apply to Sabotage, Capture the Flag, Domination, and Demolition)
Radar Always On: Disabled
Max Health: Normal
Health Regeneration: Normal
Kill Cam: Enabled
Headshots Only: Disabled
Third Person View: Disabled
Allow Perks: Enabled
Killstreak Rewards: Disabled
Number of Lives: Unlimited (Does not apply to Search and Destroy.)
Join in Progress: N/A
Hardcore Mode: Disabled
Spectating: Disabled
The following settings are specific
to each Game Mode, so please read them carefully before setting
up the server.
Search and Destroy
Round Length: 2.5 Minutes
Bomb Timer: 45 Seconds
Number of lives: 1 Life
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Score Limit: 4 Points
Round Switch: Every Round
Demolition
Time Limit: 3 Minutes
Round Switch: Every Round
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Extra Time: 2 Minutes
Respawn Delay: 5 Seconds
Domination
Time Limit: 10 Minutes
Score Limit: Unlimited
Respawn Delay: 5 Seconds
Team Deathmatch
Score Limit: 5000
Time Limit: 10 Minutes
Round 1
----------------
highrise (Demolition)
favela (Search and Destroy)
terminal (Domination)
Round 2
----------------
skidrow (Domination)
rust (TDM)
karachi (Seach and Destroy)
Round 3
----------------
invasion (Search and Destroy)
scrapyard (Domination)
terminal (Demolition)
Round 4
----------------
skidrow (Search and Destroy)
rust (TDM)
favela (Demolition)
Round 5
----------------
terminal (Search and Destroy)
karachi (Demolition)
highrise (Domination)
Round 6
----------------
invasion (Demolition)
rust (Search and Destroy)
skidrow (Domination)
Semi Finals:
----------------
scrapyard (Demolition)
karachi (Search and Destroy)
terminal (Domination)
invasion (Search and Destroy)
rust (TDM)
Finals:
----------------
highrise (Demolition)
karachi (Search and Destroy)
skidrow (Domination)
rust (TDM)
invasion (Demolition)
Note: All map to
gametype setting were chosen at random and in a way that gave each
map all 3 gametypes at one point. Some maps are bias in some gametypes
which is why I chose the most even playtype for the maps in Semi,
and Finals.
TDM would be played on Rust only,
to provide a Team Deathmatch mode on a map that does not favor camping.
- PlatForm: PS3
- Rounds: 2/3
- Pausing forfeits the ROUND
- Soft-Reset forfeits the MATCH
- 60 Second Rounds
- Button Mapping allowed
- Weapon Select [OFF]
Handicap [OFF]
Neutral Guard [ON]
Stage Select [OFF]
Soul Gauge default
Life Bar default
- Characters Banned: Hilda, Algol, Yoda, All custom characters, bonus characters
- Winner of the first match must keep there character
- Color Edit characters allowed but only during finals
- All infinties banned
- PlatForm: Wii
- 4:3 aspect ratio
- Default settings
- Winner keeps characters and character order (Holding down or the partner button will cause the character to switch before the match)
- Game breaking glitches banned
- Match will be restarted in the event that an unknown game freeze occurs that would not have necessarily lead to a loss
- Viewtiful Joe VAR glitch banned
- If the Joe glitch occurs the player must mash out immediately or forfeit the round
- if both players wish to select Yatterman-1, they must agree on the color or coin flip to decide
- If the fire stage appears on random, either player can choose to reselect the stage if so desired
- If the Megaman/Joe bomb glitch occurs the match is replayed (doing this intentionally results in an automatic loss)
- If the Casshern glitch would occur, the person who pushblocks the dog forfeits the round (click here aka please don't pushblock the dog if you kill Casshern)
- Any battery/remote/stick failure or pause will result in a loss of the round
- Wii remotes allowed
- Button Binding is allowed for pads
An unrealistic sub is prohibited. What this means is there cannot be and DB's lining up at WR or WR's lining up at safety/cb. For example, Terrance Newman cannot lineup at Wide Receiver or Randy Moss cannot be lining up at Safety. Tight Ends/Running Backs are allowed to play at the WR position.
Limited to standard substitutions only
List of permitted substitutions:
• RB/FB
• LOLB/MLB/ROLB
• FS/SS/CB
• O-line/O-line
• D-line/D-line
• TE/TE only
• WR/WR only
• QB/QB only
• KR/PR for WR/RB/CB
• Game Restrictions:
• Audibles must be done before the game start, at the half, or during
a timeout.(2 min allowed at the start of match)
• Deliberately excessive delays are considered unsportsmanlike and
will not be permitted.
• Custom Plays/Playbooks are not allowed
• On-side Kicks Allowed in the 2nd half of the game if you are behind
by more than a touchdown.
• NO memory cards will be allowed/used at the tournament.
• The uses of Madden Cards are not allowed during tournament play.
General Game Guidelines:
No glitch play. This rule will be expanded once the glitches of
the game are revealed. To define this, anything that tampers with
the AI and is uncontrollable by the user is considered a glitch.
However, Rocket Catching IS allowed at the moment. With the defensive
advantages and adjustments, users may use the Rocket Catch at their
own risk.
Players can use any standard NFL team with the exception of all-star
teams. You must select your team prior to the start of each match.
You may change teams after a tournament has started.
If you pause the game, you will be required to burn 1 timeout. Frequent
and purposeful pausing during game play may be subject to disqualification.
If the game remains tied after overtime, the game must be restarted
for a sudden death round. The first team to score wins the game.
If a player purposely turns off a game while it is in progress,
that player will be disqualified from the tournament.
If any other game glitches are discovered during the tournament
giving a player an unfair advantage, the tournament administrator
have the right to ban using the glitch after the point in which
it is discovered.
Additional Game Rules:
When an opponent is kicking (Punt, FG, or XPT) you may use any formation
to try to block the kick but you are NOT allowed to line-shift,
move any player, and/or MANUALLY BLOCK at anytime. If the computer
comes in and blocks that's fine. If you do MANUALLY BLOCK, your
opponent will be awarded the points he/she would have received.
Remember, once this happens you must pause the game immediately
and call for an official to come and review the play. DO NOT take
the liberty of reviewing the play before contacting an official.
Use of Hurry Up Offense - The use of hurry offense aftrer an imcomplete
pass is prohibited (Penalites for breaking this rule: Timeout or
delay of game for each offense.)
D-linemen must be kept on screen (as long as you can see a piece
of them) LBs can move anywhere on screen.
If you feel that your opponent is cheating, notify an official or
Tournament director immediately. The officials decision is final.
Onside Kicks - The use of onside kicks are prohibited unless you
are losing the game. You are only allowed to recover 1 on-side kick
per game.
JUMP SNAP GLITCH - There is a way in the game to get the jump snap
feature to work every single time. Do not use it the tournament.
Also, in the controller configuration settings, you CANNOT have
the Y button as EMPTY.
NO GOAL LINE OFFENSIVE PLAYERS: No goal line offensive players can
be called unless it's inside the five yeard line on either side
of the field. Use other big or jumbo sets if you need to pick up
a first down in short yardage situations.
MOTIONING WR PRIOR TO PASS PLAY: On any pass play (play-action as
well), if you motion a WR into the LOS (between the TE/T, line of
scrimmage), WR must clear last person on the LOS on the opposite
side, before hiking. Hiking while the WR is in motion between the
TE/T is prohibited.
There are two exceptions to that rule
1. If a reciever has been not routed to pass block then you can
motion him and snap the ball between the tackles to add an extra
pass blocker
2. On any run play a reciever may be motioned and the ball can be
snapped while he is between tackles
Tournament Guidelines:
Single elimination tournament (subject to change depending on attendance)
Bring your own wired controller! Wireless controllers are strictly
prohibited
In the event of an outage of power, accidental unplugging, system
freeze or some other event not in either player's control that would
not allow the participants to finish the game, the game will be
restarted using the "situational setup" to exactly match
the score, settings, quarter, time and possession so the game can
continue as it was.
The higher seed in each game will be given home-field advantage
or coin will be flipped.
No sideline coaching is allowed. You may cheer or boo as the game
progresses (and you're encouraged to do so), but you may not offer
advice to anyone playing a game. This includes telling people to
watch the play clock, etc - you will be warned…failure to follow
this rule will result in disqualification and you will be asked
to leave.
Keep the complaints to a minimum. Legitimate complaints are always
accepted. But do not enter this tournament with the mindset of finding
all of the loopholes in your opponent’s game and to use this to
your advantage to soothe your own loss. Attitude is everything and
if you present bad sportsmanship, you will be disqualified. Win
or Lose. To put this bluntly, there will be no b*tchassedness at
this tournament.
Rule Changes:
Colorado Cutthroat reserve the right to modify the rules as needed.
This includes changes due to software updates or releases, competition
committee decisions and all other changes deemed necessary to online
tournaments. Teams are responsible to check the rules on a regular
basis and prior to every match to ensure they are in complete compliance.
Teams must understand that rules listed are guidelines to ensure
fair and competitive play and are subject to interpretation by the
administrators based on the spirit of the game
We are NOT responsible for any items that you lose at any of our
events. Keep track of your own posessions
Payout
for all NVGA Championship tournaments
Note:
ALL PAYOUTS ARE MADE IN CHECK AND NOT CASH
Below is the list of bonus pots an d prizes that have been announced so far:
- $500 Melee Singles Bonus
- $500 Brawl Singles Bonus
- $300 Melee Doubles Bonus
- $300 Brawl Doubles Bonus
- $200 Highest Placing Low or Mid Tier Player (Melee)
- $200 Highest Placing Low or Mid Tier Player (Brawl)
- All 1st place winners in all FPS and PC events win a free headset compliments of Vibras Headset ($250 value)
- 1st place winner in DJ Hero wins a free headset compliments of Vibras Headset ($250 value)
- Top two winners in Madden NFL 2011 get to choose from Vibras Headset ($250 value) or two broncos tickets